Ragewalker
Fiend · Crown of Wrath
T2d6Minor
A tall, gaunt humanoid wreathed in heat shimmer, with embers glowing through cracks in its skin. It walks with purposeful, ground-eating stride -- never running, just walking faster and faster, swelling with heat, until it begins to swing.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 13 · ATK +5 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Escalating Growth
Each round of combat it swells hotter, gaining +1 to attack rolls (no maximum). It never runs; it only walks faster.
Fire-Wreathed
Immune to fire damage, and a creature that strikes it in melee takes 1 Vigor damage from the heat. Cold shrinks it: each point of damage it takes from cold also lowers its attack bonus by 1.
Combat Dependency
When combat ends with every enemy dead or fled, it takes 1 damage as the rage gutters, then goes dormant until provoked.
Maneuvers
Heat Wave
Its body temperature spikes. Each creature within 15 ft makes a Body save (DC 13); on a failure it takes 2 damage, on a success 1 Vigor damage.
Tactics
GM tactics
Walks toward the nearest target, swelling hotter each round. Opens with its burning fists and escalates to Heat Wave when surrounded. Grows more dangerous the longer combat continues. Cold-based attacks are its only real weakness.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.