KING
Rakshasa

Rakshasa

Fiend · Crown of Deception

T4d10Major

Tiger-headed illusionists, rakshasas curse with paws, reincarnating evil.

Tier 4  ·  Role Major  ·  Pool Vigor 8 / Vitality 8  ·  AC 14  ·  ATK +6  ·  Save DC 17  ·  Dmg d10

AC149 base + 5 Sense
Vigor8Tier + Heart mod, regenerates
Vitality82 x Tier
Move30 ft
Initiatived8 + d10rerolled each round
Attack+6d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit14+Cunning 22
StatScoreModDie
Body8-1-d3
Mind20+5d10
Sense20+5d10
Heart18+4d8
Cunning22+6d12
Fate18+4d8

Passives

Passive

Master of Illusion

Wears any face at will, turns invisible, and can plant a whispered suggestion in a willing listener's mind. Its true tiger-headed form shows in mirrors and still water.

Passive

Cursed Claws

A creature hit by the rakshasa's claws makes a Heart save (DC 17) or is cursed: it gains no benefit from resting until the curse is lifted.

Passive

Reincarnating Evil

Slain by anything but a blessed weapon, its spirit slips free and is reborn in a new body within a year, remembering its killers.

Maneuvers

Maneuver

Phantasmal Killer

One creature within 60 ft makes a Mind save (DC 17) or sees its worst fear made flesh: it is frightened and takes 1 Vigor damage at the start of each of its turns, save ends.

Tactics

GM tactics

Infiltrates mortal society. Uses illusions to manipulate. Curses those who oppose it. Reincarnates when killed-must be slain with blessed weapon to stay dead.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 14+ (Cunning 22).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.