Silver Golem
Construct · no Crown (Mundane)
T3d8Minor
Lunar metal guardians, silver golems repel undead, moonlight gleaming on polished surfaces.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 14 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 5 | - | - |
| Sense | 18 | - | - |
| Heart | 12 | - | - |
| Cunning | 8 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Construct
Fights to the death instead of fleeing. Immune to poison, charm, and fear; advantage on saves against spells.
Moonlight Radiance
Sheds dim moonlight in a 15 ft radius; its blows count as silvered. Undead and lycanthropes in the light attack at disadvantage.
Maneuvers
Purifying Light
A pulse of moonlight fills a 20 ft radius. Undead and lycanthropes in it make a Heart save (DC 15). Failure: takes 3 damage and is frightened 1 round. Success: takes 1 Vigor damage.
Reactions
Silver Ward
When an undead creature attacks the golem or an ally within 5 ft, the golem strikes back at it with a silver fist.
Tactics
GM tactics
Created specifically to guard against undead and lycanthrope threats. Positions to maximize its Moonlight Radiance aura, then pulses Purifying Light to scatter whatever the moonlight has already cowed. Against living enemies, fights as a straightforward melee combatant with its impressive durability.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.