Simulacrum Golem
Construct · Crown of Deception
T3d8Minor
Illusion-flesh duplicates, simulacrum golems mimic masters, deceiving with perfect imitation.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 11 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 8 | - | - |
| Cunning | 18 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Perfect Mimicry
Appears identical to the creature it was modeled after; a Cunning check (DC 15) is needed to spot the deception. The illusion flickers whenever the golem takes damage.
Ice Heart
Built on a core of snow and ice; vulnerable to fire damage. If destroyed by fire, it melts completely and cannot be rebuilt.
Maneuvers
Mirror Strike
When the golem hits a creature while wearing that creature's face, the target makes a Mind save (DC 15) or is dazed 1 round, unsure which combatant is real.
Reactions
Body Double
When its creator within 30 ft is targeted by an attack, the golem and creator swap positions; the attack targets the golem instead.
Tactics
GM tactics
Infiltrates by posing as its creator or an ally. Sows confusion in combat with Mirror Strike while wearing a familiar face. Protects its master with Body Double. Avoids fire at all costs. Most dangerous in social encounters where it can impersonate key figures.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.