Snow Golem
Construct · no Crown (Mundane)
T1d4Minor
Icy playthings turned deadly, snow golems pelt with snowballs, melting in fire.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 6 | - | - |
| Cunning | 8 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Construct
Immune to poison, charm, and fear. Does not flee at 0 Vigor; it fights until destroyed.
Made of Snow
Immune to cold damage. Takes 1 extra damage from fire, and above freezing it slowly melts away. While motionless in snow it is indistinguishable from a snowman or drift.
Maneuvers
Freezing Embrace
Grabs a creature and packs it in snow. The target makes a Body save (DC 11) or is restrained and takes 1 Vigor damage at the start of each of its turns until it breaks free with a Body check.
Tactics
GM tactics
Hides in snowy terrain, indistinguishable from a drift, and seizes the first enemy to walk past. Freezing Embrace locks a target down in the cold. Avoids fire at all costs. Most effective in winter environments where it blends in and does not melt.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.