Slithering Tracker
Ooze · Crown of Deception
T2d6Minor
Ooze spies, slithering trackers mimic voices, infiltrating lairs.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 16 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 18 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Amorphous
Squeezes through 1-inch gaps and climbs any surface. While motionless it is indistinguishable from a puddle of clear water.
Keen Tracker
Senses its surroundings within 120 ft without sight and has advantage on checks to track a creature it has tasted.
Maneuvers
Life Leech
Attacks a sleeping, grabbed, or helpless creature with advantage. When it damages a creature, the tracker regains 1 Vigor.
Sleep Sting
On a hit, the target makes a Body save (DC 13) or falls into a drugged sleep for 1 hour or until it takes damage.
Tactics
GM tactics
Tracks specific targets. Waits until prey sleeps, then drains them. Created by wizards as assassins. Intelligent enough for cunning ambushes.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.