Storm Giant Quintessent
Giant · no Crown (Transcendent)
T5d12Major
Elemental air lords, storm giant quintessents dissolve into gales, reforming regal.
Tier 5 · Role Major · Pool Vigor 4 / Vitality 10 · AC 14 · ATK +8 · Save DC 19 · Dmg d12
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 22 | +6 | d12 |
| Mind | 20 | +5 | d10 |
| Sense | 22 | +6 | d12 |
| Heart | 8 | -1 | -d3 |
| Cunning | 18 | +4 | d8 |
| Fate | 22 | +6 | d12 |
Passives
Air Form
Can dissolve into formless wind: cannot be grabbed, restrained, or knocked prone, and slips through gaps an inch wide.
Storm-Born
Immune to lightning and thunder damage. When its lightning sword hits, the target takes 1 extra Vigor damage.
Maneuvers
Windblast
30 ft cone of shearing gale. Each creature makes a Body save (DC 19) or takes 1 Vigor damage and is pushed 30 ft.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Lightning Storm
Calls down forking lightning on up to 3 creatures it can see within 500 ft. Each makes a Body save (DC 19): on a failure it takes 5 damage, on a success 1 Vigor damage.
Tactics
GM tactics
Ascended storm giants who became one with storms. Tests mortals with tempests. Can be reasoned with but easily offended.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d12. A crit rolls two: 2d12.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.