Taiga Giant
Giant · no Crown (Mundane)
T3d8Minor
Boreal fur-clad hunters, taiga giants track mammoths, axes of ice.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 12 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 18 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Boreal Hunter
Resistant to cold damage. Advantage on Cunning checks to track prey.
Mammoth Hunter
Advantage on attacks against creatures larger than itself.
Maneuvers
Hamstring Shot
Aims low. If its next bow attack hits, the target's speed is also halved until the wound is treated.
Takedown
When the giant hits a creature larger than itself, the target makes a Body save (DC 15) or is knocked prone.
Tactics
GM tactics
Patient hunters who track prey for days. Respects nature. Uses terrain to ambush. Will trade peacefully.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.