The Unquenched
Fiend · Crown of Wrath
T3d8Minor
A figure completely engulfed in white-hot fire, its original form barely visible as a blackened skeleton within the blaze. It walks with arms outstretched, embracing everything it touches, weeping tears that evaporate instantly with a hiss. It was a person once.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 13 · ATK +6 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 6 | - | - |
| Sense | 18 | - | - |
| Heart | 16 | - | - |
| Cunning | 14 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Living Inferno
Resistant to fire damage; takes 1 extra damage from water and cold. It cannot stop burning and does not want to: it fights to the death rather than fleeing.
Burning Aura
Any creature that starts its turn within 5 ft takes 1 Vigor damage from the heat.
Maneuvers
Immolation Embrace
Reaches out to grab one adjacent creature. While grabbed, the target takes 1 Vigor damage at the start of each of its turns and must make a Body save (DC 15) or a random piece of gear chars and is ruined.
Reactions
Heat Feedback
When struck by a melee attack, the attacker takes 1 Vigor damage and must make a Body save (DC 15) or drop their weapon, its grip too hot to hold.
Tactics
GM tactics
Walks toward the nearest target with arms outstretched. Attempts to grapple and use Immolation Embrace, dealing mutual damage it benefits from. Lets its Burning Aura do the work when surrounded. Does not prioritize self-preservation -- it cannot stop burning and does not want to.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.