The Unquestioned
Fiend · Crown of Domination
T4d10Sovereign
A tall, armored warrior in lacquered black plate carrying an ebony blade, the Unquestioned radiates an aura of absolute authority that compels submission. When it speaks, a second voice echoes beneath - deeper, older, speaking in the Shogunate's formal tongue.
Tier 4 · Role Sovereign · Pool Vigor 7 / Vitality 26 · AC 14 · ATK +7 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 18 | +4 | d8 |
| Sense | 8 | -1 | -d3 |
| Heart | 16 | +3 | d6 |
| Cunning | 20 | +5 | d10 |
| Fate | 18 | +4 | d8 |
Passives
Absolute Authority
A 40 ft aura of command. A Minor entering the aura must make a Mind save (DC 17) or kneel, lower its weapon, and await orders. Majors in the aura make saves against the Unquestioned's commands with disadvantage.
Unbreakable Will
Cannot be charmed, frightened, or commanded. It was made without the capacity for doubt.
Maneuvers
Decree
Speaks a one-word command ("Kneel", "Halt", "Strike") at all creatures within 30 ft. Mind save (DC 17) or obey for 1 round; the body acts before the mind can refuse.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Toranaga's Voice
The echo-voice beneath its own speaks a full sentence of command at one creature within 60 ft. Mind save (DC 17) or the target takes 4 damage and carries out the order for 1 round, believing it their own idea; on a success, 1 Vigor damage.
Reactions
Authority Unquestioned
When a creature breaks or resists one of its commands, the defiant creature takes 1 Vigor damage as the weight of authority punishes disobedience.
Tactics
GM tactics
The Unquestioned fights like a general, not a monster. Its aura does a bodyguard's work, kneeling every Minor that walks into it, while Decree controls the rest of the field. It reserves Toranaga's Voice for the party leader or the most persuasive character. It uses the ebony blade competently when necessary, but considers personal combat beneath its station. It was made without the capacity for doubt.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 15+ (Cunning 20).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.