KING
The Unquestioned

The Unquestioned

Fiend · Crown of Domination

T4d10Sovereign

A tall, armored warrior in lacquered black plate carrying an ebony blade, the Unquestioned radiates an aura of absolute authority that compels submission. When it speaks, a second voice echoes beneath - deeper, older, speaking in the Shogunate's formal tongue.

Tier 4  ·  Role Sovereign  ·  Pool Vigor 7 / Vitality 26  ·  AC 14  ·  ATK +7  ·  Save DC 17  ·  Dmg d10

AC1415 base - 1 Sense
Vigor7Tier + Heart mod, regenerates
Vitality2610 + 4 x Tier
Move30 ft
Initiatived8 + d8rerolled each round
Attack+7d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit15+Cunning 20
Sovereign2actions a round, after another turn ends
Disruptd6on any Vitality loss
StatScoreModDie
Body18+4d8
Mind18+4d8
Sense8-1-d3
Heart16+3d6
Cunning20+5d10
Fate18+4d8

Passives

Passive

Absolute Authority

A 40 ft aura of command. A Minor entering the aura must make a Mind save (DC 17) or kneel, lower its weapon, and await orders. Majors in the aura make saves against the Unquestioned's commands with disadvantage.

Passive

Unbreakable Will

Cannot be charmed, frightened, or commanded. It was made without the capacity for doubt.

Maneuvers

Maneuver

Decree

Speaks a one-word command ("Kneel", "Halt", "Strike") at all creatures within 30 ft. Mind save (DC 17) or obey for 1 round; the body acts before the mind can refuse.

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

Toranaga's Voice

Telegraph · disrupt d6 · Mind save

The echo-voice beneath its own speaks a full sentence of command at one creature within 60 ft. Mind save (DC 17) or the target takes 4 damage and carries out the order for 1 round, believing it their own idea; on a success, 1 Vigor damage.

Reactions

Reaction

Authority Unquestioned

When a creature breaks or resists one of its commands, the defiant creature takes 1 Vigor damage as the weight of authority punishes disobedience.

Tactics

GM tactics

The Unquestioned fights like a general, not a monster. Its aura does a bodyguard's work, kneeling every Minor that walks into it, while Decree controls the rest of the field. It reserves Toranaga's Voice for the party leader or the most persuasive character. It uses the ebony blade competently when necessary, but considers personal combat beneath its station. It was made without the capacity for doubt.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 15+ (Cunning 20).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.