KING
The Unslaked

The Unslaked

Fiend · Crown of Lust

T5d12Sovereign

It was a person once -- traces of a face in swirling half-formed features, echoes of a voice in subsonic vibration. What remains is a ten-foot column of churning, reaching, grasping need: hands forming and dissolving, mouths opening and closing, eyes fixating and forgetting. It has consumed entire settlements and is still starving.

Tier 5  ·  Role Sovereign  ·  Pool Vigor 10 / Vitality 30  ·  AC 14  ·  ATK +9  ·  Save DC 19  ·  Dmg d12

AC148 base + 6 Sense
Vigor10Tier + Heart mod, regenerates
Vitality3010 + 4 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+9d20 + bonus vs AC, two or three a turn
Damaged12crit 2d12
Save DC19Tier 5 DC
Crit16+Cunning 18
Sovereign2actions a round, after another turn ends
Disruptd6on any Vitality loss
StatScoreModDie
Body22+6d12
Mind6-2-d3
Sense22+6d12
Heart20+5d10
Cunning18+4d8
Fate20+5d10

Passives

Passive

Insatiable Regeneration

Regains 1 Vigor at the start of its turn. It does not regain Vigor on a turn after taking fire damage; burning is the one sensation that drowns the hunger.

Passive

Absorption

A creature grabbed by the Unslaked at the start of its third consecutive turn is pulled fully into its mass: it must spend a wound to tear itself back out at the last instant, and a creature with no wound left to spend is gone. Either way the Unslaked refills its Vigor. Allies can pull a victim free earlier with a Body check against DC 19.

Maneuvers

Maneuver

Consuming Embrace

Hands form from its churning mass and grab one adjacent creature. A grabbed creature takes 1 Vigor damage at the start of each of its turns as it sinks deeper.

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

The Void of Want

Telegraph · disrupt d6 · Heart save

It opens itself and shows the bottomless need inside. Every creature within 60 ft makes a Heart save (DC 19): failure takes 5 damage and stumbles half its speed toward the Unslaked; success takes 1 Vigor damage.

Reactions

Reaction

Desperate Grasp

When a creature moves away from it, hands lunge out. Body save (DC 19) or the creature is dragged 10 ft back toward the Unslaked and takes 1 Vigor damage.

Tactics

GM tactics

Opens with The Void of Want to draw the whole party in. Uses Consuming Embrace on the most dangerous creature it can reach and holds on while the hands work. Desperate Grasp punishes anyone who tries to walk away. It cannot be bargained with because it cannot be satisfied. The only victory is escape, and even then it follows.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d12. A crit rolls two: 2d12.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.