KING
Thronebreaker Ogre

Thronebreaker Ogre

Fiend · Crown of Domination

T4d10Major

Twelve feet of scarred black muscle wearing broken crowns, scepters, and thrones as trophies, the Thronebreaker Ogre does not merely kill rulers - it humiliates them, breaking their symbols of power and forcing them to kneel before it grants death. Or it does not kill, which is worse.

Tier 4  ·  Role Major  ·  Pool Vigor 7 / Vitality 8  ·  AC 14  ·  ATK +8  ·  Save DC 17  ·  Dmg d10

AC1410 base + 4 Sense
Vigor7Tier + Heart mod, regenerates
Vitality82 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+8d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit17+Cunning 16
Disruptd6on any Vitality loss
StatScoreModDie
Body22+6d12
Mind8-1-d3
Sense18+4d8
Heart16+3d6
Cunning16+3d6
Fate16+3d6

Passives

Passive

Throne-Sense

Smells Throne artifacts within 1 mile and charges their bearers before all other targets, dealing 1 extra damage to them.

Passive

Trophy Collector

Wears the broken crowns and scepters of the rulers it has humbled. A creature that recognizes one of the trophies must make a Heart save (DC 17) or be frightened for 1 round.

Maneuvers

Maneuver

Shattering Blow

It winds up its maul. The next attack that hits this round also shatters a non-magical weapon or shield the target holds; a magical item survives on a Fate save (DC 17).

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

Kneel Before

Telegraph · disrupt d6 · Body save

It roars a command of pure physical dominance at everything within 20 ft. Body save (DC 17): failure takes 4 damage and is driven prone to its knees; success takes 1 Vigor damage. A creature already kneeling that fails drops its weapons and cannot attack for 1 round, its spirit crushed.

Reactions

Reaction

Contemptuous Swat

When a Minor hits it with a melee attack, the Ogre backhands the attacker 15 ft away and prone without breaking stride.

Tactics

GM tactics

The Thronebreaker Ogre smells Throne artifacts a mile off and charges their bearers before anything else. It opens with Shattering Blow to break the weapon or shield in a ruler's hands, then Kneel Before to drive them to the ground, and backhands aside any Minor that tries to interfere. A broken king left alive is a better message than a dead one.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.