The Word Made Flesh
Celestial · Crown of Honor
T5d12Sovereign
A towering figure made entirely of inscribed silver chains-some shining, some tarnished black-with a smooth silver mask whose eyes open only for judgment, revealing depthless white light. The ground hardens to silver-veined stone in its wake.
Tier 5 · Role Sovereign · Pool Vigor 10 / Vitality 30 · AC 14 · ATK +7 · Save DC 19 · Dmg d12
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 22 | +6 | d12 |
| Heart | 20 | +5 | d10 |
| Cunning | 18 | +4 | d8 |
| Fate | 22 | +6 | d12 |
Passives
Judgment of Chains
Cannot be harmed by any creature that has ever broken a sworn oath; their attacks pass through it like mist. In turn, its own blade passes harmlessly through the honorable.
Oath Resonance
Within 300 ft, every oath sworn in the area is faintly audible on the wind. Broken oaths sound like screaming.
Maneuvers
Chain Reading
Examines one creature within 30 ft and learns every oath it has ever sworn and whether each was kept or broken.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Seal of Binding
Its mask-eyes open on one oathbreaker within 60 ft. Fate save (DC 19) or the target takes 5 damage and its body moves without consent to fulfill the broken oath for 1 round (save ends); on a success, 1 Vigor damage and a silver brand marks the forehead until the oath is fulfilled.
Reactions
Chain Lash
When a creature within 30 ft breaks a promise or tells a lie, silver chains snap out and the liar takes 1 Vigor damage.
Tactics
GM tactics
Opens with Chain Reading to learn every oath in the room and which of them were broken. Uses Seal of Binding on the most egregious oathbreaker first. Their blades pass through it, so it works in the open and without hurry. Honorable opponents cannot harm it and cannot be harmed by it, a stalemate that forces negotiation.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d12. A crit rolls two: 2d12.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.