Troll
Giant · Crown of Mammon
T3d8Minor
Regenerating brutes of wilds, trolls devour anything, fire and acid alone halting their endless hunger.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 11 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Regeneration
Regains 1 Vigor at the start of its turn unless it took fire or acid damage since its last turn. Only fire or acid puts a troll down for good.
Maneuvers
Rend
Grips a creature it has hit this round and tears flesh from bone. The target makes a Body save (DC 15); on a failure it takes 3 damage, on a success it takes 1 Vigor damage.
Reactions
Snap Back
When hit by a melee attack, the troll bites back, making one attack against the attacker.
Tactics
GM tactics
Charges the nearest creature, attacking relentlessly. Focuses on one target until dead, then moves to the next. Doesn't understand tactics or retreat-only hunger. Fire and acid cause it to shriek and focus on the source, sometimes fleeing briefly.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.