Troll (giant kin)
Giant · Crown of Sloth
T2d6Minor
Regenerating wild brutes, trolls regrow limbs, fire halting hunger.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 12 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Regeneration
Regains 1 Vigor at the start of its turn unless it took fire or acid damage since its last turn.
Mindless Hunger
Too hungry to fear death. Fights on at 0 Vigor instead of fleeing.
Maneuvers
Rend
Seizes a creature it has hit this round and tears. The target makes a Body save (DC 13); on a failure it takes 2 damage, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Mindless hunger. Regenerates through most wounds. Only fears fire and acid. Retreats if burning.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.