KING
Verbeeg

Verbeeg

Giant · Crown of Wrath

T2d6Minor

Tall barbaric raiders, verbeeg wield greataxes, longships on rivers.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind8--
Sense14--
Heart14--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Oversized Weapons

Wields weapons sized for Large creatures

Passive

Raider's Instinct

Advantage on checks to find valuables

Maneuvers

Maneuver

Raider's Arms

Attacks with its greataxe in melee, or hurls a spear at a target within 40 ft.

Maneuver

Brutal Cleave

Sweeps the greataxe in a full circle. Each creature within 5 ft makes a Body save (DC 13) or takes 2 damage.

Tactics

GM tactics

Viking-like raiders who serve frost giants. Pillages settlements. More cunning than ogres.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.