Warren Troll
Giant
T2d6Sovereign
A huge, endlessly regenerating troll that has claimed a warren of tunnels as its own. Only fire or acid can stop its wounds knitting back together.
Tier 2 · Role Sovereign · Pool Vigor 5 / Vitality 18 · AC 11 · ATK +3 · Save DC 13 · Dmg d6
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 22 | +6 | d12 |
| Mind | 6 | -2 | -d3 |
| Sense | 14 | +2 | d4 |
| Heart | 16 | +3 | d6 |
| Cunning | 14 | +2 | d4 |
| Fate | 12 | +1 | d3 |
Passives
Regeneration
Regains 2 Vigor at the start of its turn unless it has taken fire or acid damage since its last turn.
Mindless Hunger
Too hungry to fear death. Fights on even at 0 Vigor instead of fleeing.
Maneuvers
Powerful Slam
A wild overhand blow. If this attack hits, the target is knocked prone.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Rending Grasp
Seizes a creature within reach in both huge hands and tears. The target makes a Body save (DC 13); on a failure it takes 2 damage, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Mindless hunger drives it to keep fighting through wounds that would fell anything else. Only fire or acid gives it real pause. Retreats into its warren tunnels if badly burned, to heal in the dark.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 18+ (Cunning 14).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
- NPCs never take wounds.