Twigjack
Fey · no Crown (Mundane)
T1d4Minor
Animated branch imps, twigjacks trip with roots, bonfires their fear.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 10 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 8 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
False Appearance
While motionless, the twigjack is indistinguishable from a dead branch.
Fire Vulnerability
Takes 1 additional damage from fire. Terrified of open flame; it must pass a Heart save (DC 11) to approach within 10 ft of fire.
Pack Ambush
Advantage on attacks when two or more twigjacks are adjacent to the target.
Maneuvers
Trip
A target within 5 ft makes a Body save (DC 11) or is knocked prone.
Tactics
GM tactics
Lies motionless on the forest floor disguised as fallen branches. When a creature steps close, multiple twigjacks spring up and attack with Pack Ambush advantage. Trips targets prone for allies to swarm. Flees from any source of fire.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.