KING
Unseelie Fey (generic)

Unseelie Fey (generic)

Fey · Crown of Deception

T2d6Minor

Malicious winter court, unseelie fey curse with frost, beauty venomous.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind14--
Sense14--
Heart8--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Winterborn

Resistant to cold damage. Advantage on saves against charm and immune to magical sleep.

Maneuvers

Maneuver

Chilling Gaze

One creature within 30 ft makes a Body save (DC 13) or is slowed for 1 round as frost crawls up its legs.

Maneuver

Winter's Curse

One creature within 60 ft makes a Fate save (DC 13); on a failure it is cursed, taking 1 Vigor damage at the start of each of its turns (save ends), on a success it takes 1 Vigor damage. Warmth from an open flame ends the curse at once.

Tactics

GM tactics

Slows the fastest attacker with Chilling Gaze, then curses the strongest foe and lets the frost do the work. Fights with cruel elegance, toying with frozen victims before the killing blow. Keeps well clear of open flame, which ends its curses at a touch.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.