KING
Wight

Wight

Undead · Crown of Domination

T2d6Minor

Deathless warriors cursed to undeath, wights drain life with sword and touch, commanding zombie legions.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind14--
Sense16--
Heart14--
Cunning14--
Fate8--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Undead Nature

Immune to poison, disease, and exhaustion; does not breathe, eat, or sleep. Disadvantage on attacks in direct sunlight.

Passive

Create Spawn

A humanoid killed by Life Drain rises at the next midnight as a zombie under the wight's command.

Maneuvers

Maneuver

Life Drain

A grave-cold grip. Body save (DC 13) or the target takes 2 damage and its maximum Vitality drops by 1 until a rest; on a success it takes 1 Vigor damage. A creature whose maximum Vitality reaches 0 must spend a wound to keep its feet, and one with no wound left to spend dies.

Maneuver

Command the Dead

Raises its blade; every zombie within 60 ft immediately moves and attacks as directed.

Tactics

GM tactics

Commands zombie minions to swarm while wight targets the strongest-looking warrior. Uses Life Drain on isolated targets to create more spawn. Retreats to gather more zombies if outnumbered.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.