Wraith
Undead · Crown of Wrath
T3d8Minor
Incorporeal hatred incarnate, wraiths age victims with life-draining touch, haunting ancient battlefields.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 11 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 18 | - | - |
| Heart | 16 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Incorporeal
Moves through creatures, walls, and floors. Takes 1 Vigor damage if it ends its turn inside an object. Resistant to non-magical weapon damage; cannot be grabbed, restrained, or knocked prone.
Sunlight Sensitivity
In sunlight the wraith attacks at disadvantage and takes 1 damage at the start of its turn. It flees before dawn without fail.
Maneuvers
Life Drain
The wraith reaches a cold hand into a creature's chest. Body save (DC 15) or the creature takes 3 damage as its warmth drains and its hair whitens; on a success it takes 1 Vigor damage.
Reactions
Phase Shift
When hit by a non-magical attack, the wraith goes briefly formless and takes 1 Vigor damage instead of the attack's damage.
Tactics
GM tactics
Phases through walls to ambush. Life Drains the strongest targets first. Sinks back into stone when the fight turns, then rises from another wall. Avoids sunlight absolutely-retreats before dawn.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.