Zombie
Undead · Crown of Sloth
T1d4Minor
Reanimated corpses shuffling in hordes, zombies claw and bite relentlessly, spreading plague.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Undead Fortitude
When it is destroyed, make a Body save (DC 11). On success, stays up with 1 Vigor instead of being destroyed. Doesn't work against radiant or critical hits.
Undead Nature
Immune to poison, disease, exhaustion. Doesn't need to breathe, eat, drink, or sleep.
Mindless
Can't be charmed, frightened, or affected by mind-affecting abilities
Maneuvers
Slam
Standard attack with rotting fists.
Tactics
GM tactics
Shambles toward nearest living creature. Attacks relentlessly until destroyed. No tactics, no retreat, no mercy-only hunger.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.