Zombie Lord
Undead · Crown of Domination
T3d8Major
Intelligent undead commanders, zombie lords raise and direct the dead, plotting from shadowed crypts.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 12 · ATK +4 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 16 | +3 | d6 |
| Sense | 8 | -1 | -d3 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Zombie Master
Immune to poison and disease and does not breathe; it fights to the death rather than flee. Zombie minors within 60 ft cannot be turned while the lord stands, and when it is destroyed every zombie it commands collapses at the end of the round.
Maneuvers
Raise Dead
Two corpses within 60 ft claw upright as zombie minors under the lord's command, acting on its initiative.
Death Burst
One zombie it commands within 30 ft bursts in a spray of grave-rot. Each creature adjacent to it makes a Body save (DC 15); on a failure it takes 3 damage, on a success 1 Vigor damage. The zombie is destroyed.
Reactions
Meat Shield
When hit by an attack, an adjacent zombie lurches into the blow and takes the hit instead.
Tactics
GM tactics
Commands zombie hordes from the back line. Uses Raise Dead to maintain numbers. Bursts a zombie with Death Burst when enemies crowd it. Shoves a zombie into any blow aimed at itself with Meat Shield. Fights on even when its horde is spent.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.