Wing of Light
Celestial · no Crown (Sacred)
T1d4Minor
Ethereal bird flocks, wings of light heal with feathers, swarming to aid the pure.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 6 | - | - |
| Mind | 12 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 12 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Tiny Flier
60 ft fly speed. Advantage on Cunning checks to hide.
Illumination
Sheds bright light in a 10 ft radius
Healing Feathers
When the wing of light is destroyed, it explodes into feathers. The nearest good-aligned creature within 10 ft regains 1 Vigor.
Maneuvers
Radiant Peck
Dives and pecks with a beak of hardened light.
Tactics
GM tactics
Swarms in flocks of dozens. Dive-bombs evil creatures with Radiant Peck. Sacrifices itself near wounded allies to trigger Healing Feathers. Harmless individually, but a flock of twenty can overwhelm.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.