KING
Zariel (celestial ally variant)

Zariel (celestial ally variant)

Celestial · no Crown (Sacred)

T5d12Major

Fallen angel's redeemed form, zariel leads crusades, her sword blazing against abyssal hordes.

Tier 5  ·  Role Major  ·  Pool Vigor 8 / Vitality 10  ·  AC 14  ·  ATK +8  ·  Save DC 19  ·  Dmg d12

AC1415 base - 1 Sense
Vigor8Tier + Heart mod, regenerates
Vitality102 x Tier
Move30 ft
Initiatived8 + d10rerolled each round
Attack+8d20 + bonus vs AC, two or three a turn
Damaged12crit 2d12
Save DC19Tier 5 DC
Crit15+Cunning 20
Disruptd6on any Vitality loss
StatScoreModDie
Body20+5d10
Mind20+5d10
Sense8-1-d3
Heart16+3d6
Cunning20+5d10
Fate22+6d12

Passives

Passive

Spellcasting (seraphic war-litanies)

The redeemed Zariel wields the radiant liturgy of the host, scouring fiends with holy fire and calling light against the dark.

Passive

Angelic Resilience

Advantage on saves against spells; flies 150 ft; her attacks deal 1 extra Vigor damage to fiends. Three times per day, when she fails a save, she succeeds instead.

Maneuvers

Maneuver

Rebuke the Servants of Darkness

Her blazing symbol flares; each fiend within 30 ft makes a Fate save (DC 19) or is frightened of her and cannot willingly approach her for 1 round.

Declarations

Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.

Declaration

Purging Flames

Telegraph · disrupt d6 · Fate save

Holy fire erupts from her blade in a 60 ft radius. Every enemy in it makes a Fate save (DC 19): takes 5 damage on a failure, or 1 Vigor damage on a success. Fiends take 1 extra damage on a failure.

Reactions

Reaction

Javelin of Light

When an enemy within 120 ft damages one of her allies, she hurls a lance of radiance; that enemy takes 1 Vigor damage.

Tactics

GM tactics

Leads from the front with blazing sword. Opens with Purging Flames against demonic hordes. Rebukes the Servants of Darkness to drive fiends off her allies, and answers every blow struck at them with a Javelin of Light. Will not retreat from a righteous battle under any circumstances.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 5 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d12. A crit rolls two: 2d12.
  • Crits on a natural 15+ (Cunning 20).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.