Young Black Dragon
Dragon · Crown of Wrath
T2d6Major
Juvenile acid slingers, young black dragons raid villages, their cunning eyes plotting greater dominions.
Tier 2 · Role Major · Pool Vigor 4 / Vitality 4 · AC 14 · ATK +3 · Save DC 13 · Dmg d6
AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d4rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | +3 | d6 |
| Mind | 14 | +2 | d4 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 8 | -1 | -d3 |
Passives
Passive
Amphibious
Breathes air and water.
Passive
Acid Immunity
Immune to acid damage.
Maneuvers
Maneuver
Acid Breath
Spits a 40 ft line of acid. Each creature in it makes a Body save (DC 13); on a failure it takes 2 damage, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Ambitious and cruel. Raids settlements for treasure. Retreats to heal if badly wounded, returning for revenge.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.