Young Blue Dragon
Dragon · Crown of Pride
T2d6Major
Storm-charging juveniles, young blue dragons hunt caravans, electricity crackling from scales.
Tier 2 · Role Major · Pool Vigor 4 / Vitality 4 · AC 14 · ATK +3 · Save DC 13 · Dmg d6
AC1415 base - 1 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d4rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 14 | +2 | d4 |
| Sense | 8 | -1 | -d3 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Passive
Lightning Immunity
Immune to lightning damage.
Passive
Sand Burrow
Burrows 20 ft through sand and loose earth, erupting beneath prey.
Maneuvers
Maneuver
Lightning Breath
60 ft line. Each creature in the line makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.
Tactics
GM tactics
Overconfident. Ambushes caravans from beneath sand. Demands tribute before attacking-wants to be feared and respected.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.