KING
Young Brass Dragon

Young Brass Dragon

Dragon · no Crown (Good)

T2d6Major

Curious chatty youths, young brass dragons befriend bards, sleep-talking dreams aloud.

Tier 2  ·  Role Major  ·  Pool Vigor 5 / Vitality 4  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1314 base - 1 Sense
Vigor5Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
StatScoreModDie
Body16+3d6
Mind16+3d6
Sense8-1-d3
Heart16+3d6
Cunning16+3d6
Fate16+3d6

Passives

Passive

Fire Immunity

Immune to fire damage.

Maneuvers

Maneuver

Fire Breath

40 ft line. Each creature in the line makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Maneuver

Sleep Breath

30 ft cone. Each creature makes a Body save (DC 13) or falls asleep for 1 round; it wakes if it takes damage or is shaken awake.

Tactics

GM tactics

Follows interesting travelers, eager to talk. Uses Sleep Breath to capture conversational partners rather than harm them.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.