Young Bronze Dragon
Dragon · no Crown (Good)
T2d6Major
Storm-riding youths, young bronze dragons surf waves, befriending sailors against evil.
Tier 2 · Role Major · Pool Vigor 4 / Vitality 4 · AC 14 · ATK +3 · Save DC 13 · Dmg d6
AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d4rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 14 | +2 | d4 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 8 | -1 | -d3 |
Passives
Passive
Amphibious
Breathes air and water.
Passive
Lightning Immunity
Immune to lightning damage.
Maneuvers
Maneuver
Lightning Breath
60 ft line. Each creature in the line makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.
Maneuver
Repulsion Breath
30 ft cone. Each creature makes a Body save (DC 13) or is shoved 30 ft away and knocked prone.
Tactics
GM tactics
Eager to prove itself heroic. Seeks out pirates and monsters to fight. May be overeager and get into trouble.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.