KING
Young Bronze Dragon

Young Bronze Dragon

Dragon · no Crown (Good)

T2d6Major

Storm-riding youths, young bronze dragons surf waves, befriending sailors against evil.

Tier 2  ·  Role Major  ·  Pool Vigor 4 / Vitality 4  ·  AC 14  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d4rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind14+2d4
Sense16+3d6
Heart14+2d4
Cunning16+3d6
Fate8-1-d3

Passives

Passive

Amphibious

Breathes air and water.

Passive

Lightning Immunity

Immune to lightning damage.

Maneuvers

Maneuver

Lightning Breath

60 ft line. Each creature in the line makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Maneuver

Repulsion Breath

30 ft cone. Each creature makes a Body save (DC 13) or is shoved 30 ft away and knocked prone.

Tactics

GM tactics

Eager to prove itself heroic. Seeks out pirates and monsters to fight. May be overeager and get into trouble.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.