KING
Young Green Dragon

Young Green Dragon

Dragon · Crown of Deception

T2d6Major

Cunning arboreal hunters, young green dragons ambush from branches, poison seeping.

Tier 2  ·  Role Major  ·  Pool Vigor 4 / Vitality 4  ·  AC 14  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit16+Cunning 18
StatScoreModDie
Body16+3d6
Mind16+3d6
Sense16+3d6
Heart14+2d4
Cunning18+4d8
Fate8-1-d3

Passives

Passive

Poison Immunity

Immune to poison damage and the poisoned condition.

Passive

Canopy Stalker

Climbs and swims at full movement speed; breathes air and water.

Maneuvers

Maneuver

Poison Breath

40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Maneuver

Venomed Fangs

After its bite hits a creature, that creature makes a Body save (DC 13) or is poisoned for 1 round.

Tactics

GM tactics

Ambushes from forest canopy. Already learning manipulation tactics. Lies compulsively.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.