KING
Young Red Dragon

Young Red Dragon

Dragon · Crown of Pride

T2d6Major

Fiery raiders, young red dragons burn farms, greed growing with each conquest.

Tier 2  ·  Role Major  ·  Pool Vigor 4 / Vitality 4  ·  AC 14  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1411 base + 3 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind8-1-d3
Sense16+3d6
Heart14+2d4
Cunning16+3d6
Fate16+3d6

Passives

Passive

Fire Immunity

Immune to fire damage.

Maneuvers

Maneuver

Fire Breath

40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Reactions

Reaction

Wing Buffet

When a melee attack misses it, the dragon beats its wings; the attacker makes a Body save (DC 13) or is knocked prone.

Tactics

GM tactics

Already tyrannical. Burns villages for tribute. Hoards obsessively. Retreats to heal, then returns for vengeance.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.