KING
Young Silver Dragon

Young Silver Dragon

Dragon · no Crown (Good)

T2d6Major

Stormy aerial patrols, young silver dragons ally with good, striking from heights.

Tier 2  ·  Role Major  ·  Pool Vigor 5 / Vitality 4  ·  AC 14  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1411 base + 3 Sense
Vigor5Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind8-1-d3
Sense16+3d6
Heart16+3d6
Cunning16+3d6
Fate16+3d6

Passives

Passive

Cold Immunity

Immune to cold damage.

Maneuvers

Maneuver

Cold Breath

40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Maneuver

Paralyzing Breath

30 ft cone of numbing frost. Each creature makes a Body save (DC 13) or is stunned 1 round.

Tactics

GM tactics

Eager to prove heroic nature. Seeks out evil to fight. May rush into danger without thinking.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.