KING
Young White Dragon

Young White Dragon

Dragon · Crown of Mammon

T2d6Major

Blizzard ambushers, young white dragons bury in snow, claws raking surprised prey.

Tier 2  ·  Role Major  ·  Pool Vigor 3 / Vitality 4  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC1311 base + 2 Sense
Vigor3Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit18+Cunning 14
StatScoreModDie
Body18+4d8
Mind6-2-d3
Sense14+2d4
Heart12+1d3
Cunning14+2d4
Fate14+2d4

Passives

Passive

Cold Immunity

Immune to cold damage.

Passive

Ice Walk

Moves across ice and deep snow without penalty; can lie buried in snowdrifts to ambush.

Maneuvers

Maneuver

Cold Breath

40 ft cone. Each creature in the cone makes a Body save (DC 13): takes 2 damage on a failure, or 1 Vigor damage on a success.

Tactics

GM tactics

Ambushes from snowdrifts. Relies on instinct more than intelligence. Hoards anything shiny.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 18+ (Cunning 14).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.