Chimera
Monstrosity · Crown of Wrath
T3d8Minor
Three-headed beast hybrids, chimeras breathe fire from dragon heads, goat horns goring.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 12 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Three Heads
Flies 60 ft. Advantage on saves against being blinded, frightened, or stunned; at least one head is always watching.
Maneuvers
Fire Breath
The dragon head spits a 15 ft cone of flame. Each creature inside makes a Body save (DC 15) or takes 3 damage; on a success, 1 Vigor damage.
Goring Rush
The chimera charges up to its speed in a straight line; each creature it passes makes a Body save (DC 15) or is knocked prone.
Tactics
GM tactics
Chaotic and unpredictable. Opens with Fire Breath, then charges into melee. Each head argues with the others, making its behavior erratic.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.