Redcap
Fey · Crown of Wrath
T2d6Minor
Blood-soaked gnome killers, redcaps scythe victims, dye caps fresh with gore.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 10 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Iron Boots
Heavy iron boots slow it to 25 ft. A creature the redcap hits with a kick makes a Body save (DC 13) or is knocked prone.
Blood Soak
Must soak its cap in fresh blood every 3 days or take 1 damage per day. A freshly soaked cap grants +1 to attack rolls for 24 hours. It needs the blood: it fights to the death instead of fleeing at 0 Vigor.
Maneuvers
Harvesting Sweep
Sweeps its sickle at every creature within 5 ft. Each makes a Body save (DC 13); on a failure it takes 2 damage, on a success 1 Vigor damage.
Tactics
GM tactics
Charges the bloodiest target. Kicks prone, then sickles the fallen. Uses Harvesting Sweep when surrounded. Fights to the death - it needs the blood.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.